Building a new product

The product that stayed a spreadsheet.

Most founders and product managers have one: an idea tested in a spreadsheet, priced by a supplier, and shelved because the first version was too expensive to risk. That price was set before AI. Worth checking again.

The first version is the one that got cheap. It is also the one that matters.

A new product dies on one question: will anyone use it? The honest way to find out is a first version in front of real users. For twenty years that first version was the expensive part: a team, a quarter, a budget line to defend before there was any evidence. So most ideas stayed ideas.

That is the part AI changed. The plumbing, the forms, the tests: the cost of a first version came down far enough to answer the question before the budget meeting instead of after it. What did not change: knowing what to build, knowing when to stop, and building it so that version two is not a restart. That is what we are for.

02 · Who owns it

Three ways to build your product with us.

Which model fits depends mainly on one question: who should own the product in five years? You can own it yourself, we can build it together as partners, or we can build it for the people who will use it, as we are doing with Yessa. In the first conversation, we tell you which one we think suits your idea best.

Model 1 · You own it

The classic route, with a fixed first step.

A Factory Sprint turns the idea into a fixed quote in five days; six weeks later a secure MVP runs on Entry, with the quality checks you approved. Then you decide, with running software in hand, whether to continue. The code is yours from the first commit.

Model 2 · We co-invest

Partners, with the income shared.

We put in engineering, you put in the market, and the income is shared. This is the KlasMastr model. It only works when both sides would lose something if it failed, so we choose these partnerships carefully, and you should too.

Model 3 · The users own it

Built for a sector, handed to the sector.

Yessa is being built so that the vets who use it can own it as a cooperative. The model we are proudest of, because it makes the software answerable to the people it exists for.

The first conversation about the IT side of an idea comes before any paperwork. No form to fill in first.

03 · The first version

The MVP: start with a skateboard.

The smallest thing that rolls: a whole skateboard, not one perfect wheel. An MVP is not a proof of concept: with an MVP, you actually go to market, with a minimal working product that is enough for your users and nowhere near your end goal.

PREVENTPrevent waste. Build what answers the question; the extras can come later.
DECIDEDecide as late as possible. Speed lets you postpone the choices you are least sure about.
DELIVERDeliver as soon as possible. Feedback from a real Tuesday beats a workshop every time.
LEARNAmplify learning. Every iteration should change what you believe; otherwise it was wasted.
04 · What we ask first

Our four questions.

We will ask
  • Who pays for it in year two, when the launch money is gone?
  • What does the first version deliberately not do?
  • Who uses it on an ordinary Tuesday, and what did they use before?
  • What happens if it works? Who has to say yes then?
What can wait
  • The business plan. A page is enough to begin.
  • Your budget range. An engineer looks at the idea first; the budget comes later.
  • A commitment. The first conversation comes before any paperwork.
The first conversation

Bring your idea. One page is enough.

One page, or none at all. You get an engineer’s honest view on the IT side, with no obligation.

From idea to product, since 2006